Unreal Engine Technical Artist

 

Kelsey Watkins

Kelsey is a Technical Artist who helps major studios bring their visions to life in Unreal Engine, whether through cinematic rendering, immersive VR ridethroughs, or playable AR scenes that blend live-action footage with 3D animation.

She’s passionate about location-based entertainment and immersive storytelling, with a special focus on using real-time rendering in spaces beyond traditional games, such as museums, galleries, and themed attractions.

In Unreal, Kelsey works daily in Sequencer to choreograph FX timing, animate meshes, tweak material parameters, and design dynamic lighting setups. She’s skilled in creating atmospheric visuals - like hazy light beams with fog - and knows how to replicate them efficiently for VR environments using smart material math. If there’s something she doesn’t already know, she dives in and figures it out.

 

 

kelsey watkins technical artist

Posting more of the Fight or Flight music video for #ScreenshotSaturday! This scene uses many different Scene Capture components. Loved making this in #UnrealEngine5 🙂

[image or embed]

— Kelsey 🦈 (@neitherworld.bsky.social) April 5, 2025 at 3:35 PM
Skeleton Crew, Technical Artist, Environments, FX, Lighting
House of the Dragon S2, Virtual Production AR Technical Artist
Universal Studios, Ride Visualization
Celebration Key, Technical Director, Look development, FX, Lighting
Ahsoka, Technical Artist, Fog, Clouds, Lighting, FX
Quantumania, Technical Artist: FX, Lighting, Depth of Field
Uncharted, Junior Tech Artist, Lighting & Materials
Hellbent, 3D Technical Artist
Mayterials with Substance Designer
Mayterials with Substance Designer
Cozy Cabin, Personal Project
Skullduggery, Senior Thesis Project
Skullduggery, Senior Thesis Project
(Game Jam) Rapscallion, Programmer
(Game Jam) Labors of Love, Team Lead & Programmer
Miniature Set Design
Miniature Set Design
The Acid Tunnel